Artesis Plantijn Hogeschool Antwerpen
Wetenschap en Techniek
campus Spoor Noord Ellermanstraat
Ellermanstraat 33 - 2060 Antwerpen
wt@ap.be
Crossmedia software 314260/1732/1920/1/30
Study guide

Crossmedia software 3

14260/1732/1920/1/30
Academic year 2019-20
Is found in:
  • Bachelor of Graphical and Digital Media, programme stage 2
    Specialisation:
    • Cross Media Design
In other study programme:
  • International programmes Science and Technology as Crossmedia software 3
This is a single course unit.
Study load: 3 credits
It is not possible to enrol in this course unit under
  • exam contract (to obtain a credit).
  • exam contract (to obtain a degree).
Co-ordinator: Delafortry Lina
Languages: Dutch
Scheduled for: Semester 1
This course unit is marked out of 20 (rounded to an integer).
Possible deadlines for learning account: 15.10.2019 ()
Re-sit exam: is possible.
Possibility of tolerance: This course unit is eligible for tolerance according to the criteria as determined by the degree programme you are enrolled in.
Total study time: 78,00 hours

Prerequisites

There are no prerequisites for this course.

Short description

You will learn the basics of 3D modeling and animation to obtain commercial visualizations through practical exercises.

Learning outcomes (list)

Technical level. Creating a basic file
can render a 3D scene in different file formats for images and video
Technical level. Realizing a media-expression
can illustrate a 3D scene if they make use of 3D lighting
can render properly a 3D scene to a stationary composition
can apply different animation principles depending on the required type of animation
can apply different types of textures to objects
can work with different types of 3D cameras in a 3D scene
knows the main animation tools to create 3D animations
knows the main modeling tools to create 3D models
Creative level. Developing a design
applies 3D modeling and animation to commercial visualizations
Production level. Optimizing a workflow
can apply different modeling principles depending on the required type of model
consults on his/her own initiative, several sources (print, e-book, video tutorials and Internet) concerning the used 3D software to solve problems and update their knowledge

Course content

  • 3D modeling
  • Textures
  • Rendering
  • Exposures
  • 3D cameras
  • 3D animations
  • Export possibilities for images and video
  • Assignments for creative and commercial application

Educational organisation (list)

Learning Activities
Lectures and / or tutorials
Practicum36,00 hours
Work time outside of contact hours42,00 hours
Workplace training and / or internship

Evaluation (list)

Evaluation(s) for first exam chance
MomentForm%Remark
Academic yearPortfolio50,00
Academic yearSkills assessment hands on50,00
Evaluation(s) for re-sit exam
MomentForm%Remark
2nd examination periodPortfolio50,00Werkstuk en/of digitaal en/of presentatie
2nd examination periodSkills assessment hands on50,00

Evaluation (text)

You can catch up with a maximum of 2 absences for the form of permanent evaluation and this only if it is possible from an organizational point of view. You take the initiative to plan the possibility of catching up with the lecturer within 3 calendar days after the missed evaluation moment (deadline assignment, portfolio, presentation, etc.). If catching up is not possible, this will result in a score of 0 for the missed evaluation moment.
In exceptional cases, the head of the department may deviate from this rule.

Submissions for assignments always consist of own work and are submitted within the foreseen deadlines. If ideas, images or texts, ideas, designs or parts of designs of others are used, the author, designer and/or location of the work must be clearly mentioned in order to avoid plagiarism - and thus exam fraud.