Artesis Plantijn Hogeschool Antwerpen
Wetenschap en Techniek
campus Spoor Noord Ellermanstraat
Ellermanstraat 33 - 2060 Antwerpen
wt@ap.be
Immersive storytelling32991/1732/1920/1/79
Study guide

Immersive storytelling

32991/1732/1920/1/79
Academic year 2019-20
Is found in:
  • Bachelor of Graphical and Digital Media, programme stage 3
    Choice package:
    • Keuzepakket Trajectschijf 3 A
    • Keuzepakket Trajectschijf3
This is a single course unit.
Study load: 3 credits
It is not possible to enrol in this course unit under
  • exam contract (to obtain a credit).
  • exam contract (to obtain a degree).
Co-ordinator: Delafortry Lina
Other teaching staff: Cluckers Jeroen
Languages: English
Scheduled for: Semester 1
This course unit is marked out of 20 (rounded to an integer).
Possible deadlines for learning account: 15.10.2019 ()
Re-sit exam: is possible.
Possibility of tolerance: This course unit is eligible for tolerance according to the criteria as determined by the degree programme you are enrolled in.
Total study time: 78,00 hours

Prerequisites

having finished at least 54 ects credits in programme part (year) 1 AND having finished at least 54 ects credits in programme part (year) 2.

Short description

"A movie that gives one sight and sound... I make it so that you are in the story, you speak to the shadows, and the shadows reply, and instead of being on a screen, the story is all about you, and you are in it. Would that be to make real a dream?" - out: Pygmalion's Spectacles, Stanley G. Weinbaum, 1935

In the course Immersive Storytelling you will learn how to tell a story in virtual reality (VR), using the narrative techniques developed over the past two years within the multidisciplinary research project Show & Tell. Under the theme 'Seeing is Believing' we are investigating how we can merge the boundaries between reality and virtuality for the viewer.

Prior knowledge in (360°) - video is basically not required. The students are divided proportionally into teams, so that each team has a multidisciplinary composition. Students with previous knowledge of After Effects, 3D software such as Cinema 4D, Blender or 3D scanning techniques such as photogrammetry are highly recommended to participate.

Learning outcomes (list)

Technical level. Creating a basic file
Can make a VR-composition that clearly renders the story.
Technical level. Realizing a media-expression
Can make a VR-composition that clearly renders the story.
Has insight in the working of the necessary video and audio editing software.
Operating a 360° video camera, depending on the circumstances.
Creative level. Developing a design
Putting in immersive storytelling techniques
Being able to develop a VR story concept.
Professionalize. Job analysis
Makes professional 360° video and audio recordings.
Being able to launch a VR project.
Production level. Coordinating a workflow
Makes professional 360° video and audio recordings.
Plans 360° video recordings.

Course content

  • Telling a story in VR
  • Creating a VR experience
  • Developing a VR story concept
  • Preparing and taking care of a professional 360° video recording
  • Professional assembly of 360° video and audio
  • Creative application of immersive storytelling techniques

Study material (text): Mandatory

CURSUS paper or electronic
Course made available by the holder and notes during the contact hours.

Educational organisation (list)

Learning Activities
Lectures and / or tutorials
Practicum27,00 hours
Work time outside of contact hours51,00 hours
Workplace training and / or internship

Evaluation (list)

Evaluation(s) for first exam chance
MomentForm%Remark
Academic yearContinuous project assignment (Permanent evaluation)50,00Projectopdracht in groep
Academic yearContinuous skills assessment hands on (Permanent evaluation)50,00Individueel werk
Evaluation(s) for re-sit exam
MomentForm%Remark
2nd examination periodSkills assessment hands on100,00

Evaluation (text)

PERMANENTAL EVALUATION WITH COMPULSORY ATTENDANCE because the competence-based learning processes with specific accents on skills training and attitude formation can only be acquired and evaluated within the set of education.

You can catch up with a maximum of 1 absence for the form of permanent evaluation and this only if it is possible from an organizational point of view. You take the initiative to plan the possibility of catching up with the lecturer within 3 calendar days after the missed evaluation moment (deadline assignment, portfolio, presentation, etc.). If catching up is not possible, this will result in a score of 0 for the missed evaluation moment.
In exceptional cases, the head of the department may deviate from this rule.

Submissions for assignments always consist of own work and are submitted within the foreseen deadlines. If ideas, images or texts, ideas, designs or parts of designs of others are used, the author, designer and/or location of the work must be clearly mentioned in order to avoid plagiarism - and thus exam fraud.