Artesis Plantijn Hogeschool Antwerpen
Media, Design en IT
Expert Class Realtime Motion Graphics38180/3076/2324/1/29
Study guide

Expert Class Realtime Motion Graphics

Academic year 2023-24
Is found in:
  • International programmes Media, Design and IT
    Programme option:
    • GDM International - Motion Design
    Choice package:
    • Subjects of your choice - Motion Design
This is a single course unit.
Study load: 8 credits
Languages: English
Scheduled for: Semester 1
This course unit is marked out of 20 (rounded to an integer).
Possible deadlines for learning account: 15.10.2023 ()
Re-sit exam: is possible.
Possibility of deliberation: This course unit is eligible for deliberation according to the criteria as determined by the degree programme you are enrolled in.
Total study time: 208,00 hours

Short description

In this expert class, we take a step further into the world of 3D production where we delve both technically and creatively into more advanced use of Unreal for projects with promotional and/or communication purposes.


There are no prerequisites for this course.

Learning outcomes (list)

You consult various sources at design and technical level about Realtime 3D visualisation.
You apply your knowledge of the English language in a learning context, both orally and in writing.
You master the manipulation of light and shadow in real-time 3D in order to obtain a specific atmosphere.
You generate a creative design for a visualisation of a world according to a specific concept and style.
You apply different modelling techniques for a design in real-time 3D.
You apply different shading techniques (spline modelling, box modelling) for a design in Realtime 3D.
You have mastered camera work in Realtime 3D in order to render a certain storytelling in video.
You can devise and technically elaborate an interactive experience world in real-time 3D.

Course content

The Expert Class Realtime 3D Motion Graphics covers the following topics through lectures and exercises:

Techniques for modelling, lighting, shading, animations, camera use and lighting in Realtime 3D
Creating techniques for 3D assets to place in a real-time 3D world
Apply real-time 3D Motion graphics to create concepts to support the promotion of a particular brand or product (Product visualisation, Visual storytelling, Virtual Production,
Animations, setting up an interactive experience world/VR)
Adequate application for communicative or commercial purposes.

Prior knowledge of Cinema 4D is recommended for this OLOD.

Study material (text): Mandatory

The course material will be made available digitally via Digitap.
For this class, keep in mind additional costs for:

  • access to LinkedIn Learning (+/- 15 euro, to be renewed every academic year)
  • Adobe Creative software (+/- 75 euro, to be renewed every academic year)

Educational organisation (list)

Learning Activities
Practicum36,00 hours
Work time outside of contact hours172,00 hours

Evaluation (list)

Evaluation(s) for first exam chance
Eerste examenperiodeSkills assessment permanently during class weeks (Permanent evaluation)100,00
Evaluation(s) for re-sit exam
2nd examination periodSkills assessment during the examination series100,00

Evaluation (text)

Submissions for evaluation shall always consist of the candidate's own work and shall be submitted within the deadlines provided. If ideas, images or texts, ideas, designs or parts of designs of others are used, the author, designer and/or location of the work must be clearly mentioned to avoid plagiarism - and thus exam fraud.

Note: The effective examination format will be communicated via Digitap. The effective exam time is communicated via Webuntis.