Artesis Plantijn Hogeschool Antwerpen
Koninklijke Academie van Antwerpen
Graphic software 237268/3298/2425/1/02
Study guide

Graphic software 2

Academic year 2024-25
Is found in:
  • Bachelor of Arts in Visual Arts, programme stage 2
    • Graphic Design
  • Bachelor of Arts in Visual Arts
    • Graphic Design
This is a single course unit.
Study load: 3 credits
It is not possible to enrol in this course unit under
  • exam contract (to obtain a credit).
  • exam contract (to obtain a degree).
Co-ordinator: Segers Michael
Other teaching staff: Beck Janna
Languages: Dutch, English
Scheduled for: Academic year
This course unit is marked out of 20 (rounded to an integer).
Possible deadlines for learning account: 31.10.2024 ()
Re-sit exam: is possible.
Possibility of deliberation: You have to pass this course unit (will never be deliberated).
Total study time: 90,00 hours


previously registered for Graphic software 1.

Prerequisite competencies (text)

Student (e)

- can situate digital media within the historical, scientific and artistic context.
- knows the workings of the computer and the specific terminology.
- knows the operating software and the possibilities in terms of available application software.
- has the practical knowledge of the latest and most common software for graphics applications such as vector drawing, pixel-based image manipulation, animation, and image layout.
- understands the principles of moving images and sound can work with a virtual animation of a few seconds - can work on a freelance basis and conceptually simple digital commands.

Learning outcomes (list)

BA2 - The student has the necessary knowledge, skills and insights regarding material, form, action, concepts, function and contents of the chosen medi
The student has a thorough knowledge of the most recent and common software for graphic applications.
Depending on the assignment, the student can make a choice from available software and realize an extensive assignment independently.
The student can format or modify images according to their specific purpose, print or virtual use on various media.

Course content

Theoretical part:
Digital manuals for the specific software packages:photoshop / in design /  publishing on tablets

Study of the software trough didactic exercises supplemented by free assignments with a personal input. Themes: - layout for print and format for digital publications and tablet applications - photo collage and manipulation with emphasis on 3D, perspective and lighting - new media

Study material (text): Mandatory

Digital manuals for the specific software packages
Imposed didactic exercises
Free exercises

Within the framework of this course unit, various graphic design instruments and production methods are used. In particular, you will need a laptop with a good display, good processor units and sufficient random access memory and disk space to use current graphics software. The educational environment itself mainly uses Apple computers and can provide additional computing power for design processes that require it. You do not need to purchase a personal laptop prior to class: information about this purchase will be made available at the start of the academic year.

Educational organisation (list)

Learning Activities
Artistic praxis30,00 hours
Lectures and / or tutorials60,00 hours

Evaluation (list)

Evaluation(s) for first exam chance
Eerste examenperiodeArtistic skills assessment during the examination series100,00
Evaluation(s) for re-sit exam
2nd examination periodArtistic skills assessment during the examination series100,00

Evaluation (text)

Continuous assessment of practical knowledge.

Artistic evaluation of free exercises

Semester 1: Written exam on theoretical and practical knowledge, complemented by practical test + handing in exercises and assignments

Semester 2: Practical test + handing in exercises and assignments

2nd examination period: Written examination on theory and practical knowledge, complemented by practical test + handing in exercises and assignments