Artesis Plantijn Hogeschool Antwerpen
Media, Design en IT
Expert Class Realtime Motion Graphics38180/3349/2425/1/01
Study guide

Expert Class Realtime Motion Graphics

38180/3349/2425/1/01
Academic year 2024-25
Is found in:
  • International programmes Media, Design and IT
    Programme option:
    • GDM International - Motion Design
    Choice package:
    • Subjects of your choice - Motion Design
This is a single course unit.
Study load: 8 credits
Languages: English
Scheduled for: Semester 1
This course unit is marked out of 20 (rounded to an integer).
Possible deadlines for learning account: 15.10.2024 ()
Re-sit exam: is possible.
Possibility of deliberation: This course unit is eligible for deliberation according to the criteria as determined by the degree programme you are enrolled in.
Total study time: 208,00 hours

Short description

In this expert class, we take a step further into the world of 3D production where we delve both technically and creatively into more advanced use of Unreal for projects with promotional and/or communication purposes.

Prerequisites

There are no prerequisites for this course.

Learning outcomes (list)

You apply different shading techniques (spline modelling, box modelling) for a design in Realtime 3D.
You have mastered camera work in Realtime 3D in order to render a certain storytelling in video.
You can devise and technically elaborate an interactive experience world in real-time 3D.
You consult various sources at design and technical level about Realtime 3D visualisation.
You apply your knowledge of the English language in a learning context, both orally and in writing.
You master the manipulation of light and shadow in real-time 3D in order to obtain a specific atmosphere.
You generate a creative design for a visualisation of a world according to a specific concept and style.
You apply different modelling techniques for a design in real-time 3D.

Course content

The Expert Class Realtime 3D Motion Graphics covers the following topics through lectures and exercises:

Techniques for modelling, lighting, shading, animations, camera use and lighting in Realtime 3D
Creating techniques for 3D assets to place in a real-time 3D world
Apply real-time 3D Motion graphics to create concepts to support the promotion of a particular brand or product (Product visualisation, Visual storytelling, Virtual Production,
Animations, setting up an interactive experience world/VR)
Adequate application for communicative or commercial purposes.

Prior knowledge of Cinema 4D is recommended for this OLOD.

Study material (text): Mandatory

  • Online learning material on Digitap
  • Study guide
  • LinkedIn Learning
  • Adobe Creative software

Educational organisation (list)

Learning Activities
Practicum36,00 hours
Work time outside of contact hours172,00 hours

Evaluation (list)

Evaluation(s) for first exam chance
MomentForm%Remark
Eerste examenperiodeSkills assessment permanently during class weeks (Permanent evaluation)100,00
Evaluation(s) for re-sit exam
MomentForm%Remark
2nd examination periodSkills assessment during the examination series100,00

Evaluation (text)

The conditions for a catch-up (partial) exam during and outside the examination series are to be found in the Education and Examination Regulations. In addition, the following also applies outside the examination series:

  • Not every evaluation activity can be redone for organizational or didactic reasons.