Artesis Plantijn Hogeschool Antwerpen
Koninklijke Academie van Antwerpen
Software & Device GD241614/3443/2526/1/30
Study guide

Software & Device GD2

41614/3443/2526/1/30
Academic year 2025-26
Is found in:
  • Bachelor of Arts in Visual Arts, programme stage 2
    Specialisation:
    • Graphic Design
  • Bachelor of Arts in Visual Arts
    Specialisation:
    • Graphic Design
This is a single course unit.
Study load: 3 credits
It is not possible to enrol in this course unit under
  • exam contract (to obtain a credit).
  • exam contract (to obtain a degree).
Co-ordinator: Segers Michael (dut,eng)
Languages: Dutch, English
Scheduled for: Academic year
This course unit is marked out of 20 (rounded to an integer).
Possible deadlines for learning account: 01.12.2025 (Academic year)
Re-sit exam: is possible.
Possibility of deliberation: You have to pass this course unit (will never be deliberated).
Total study time: 90,00 hours

Prerequisites

previously registered for Software & Tool GD1.

Learning outcomes (list)

BA2 - The student has the necessary knowledge, skills and insights regarding material, form, action, concepts, function and contents of the chosen medi
The student has a thorough knowledge of the most recent and common software for graphic applications.
Depending on the assignment, the student can make a choice from available software and realize an extensive assignment independently.
The student can format or modify images according to their specific purpose, print or virtual use on various media.

Course content

In Software & Tool, the tool itself is the key driver of meaning: technology is approached as an active instrument within creative workflows. Students learn to use digital methods to create, transform, and structure images. Emphasis is placed on process-oriented thinking, critical use of technology, and the development of a personal visual approach.

STGD2 – Broadening Level

Software & Tool 2 builds on foundational knowledge and introduces layered applications in digital media. Students work with dynamic content, motion graphics, simple animation, kinetic typography, and spatial representation. They explore how digital formats communicate and which design choices are relevant for storytelling, atmosphere, or impact. Experimentation, visual language, and technical skills are integrated into focused assignments.

Study material (text): Mandatory

Digital manuals for the specific software packages
Imposed didactic exercises
Free exercises

Within the framework of this course unit, various graphic design instruments and production methods are used. In particular, you will need a laptop with a good display, good processor units and sufficient random access memory and disk space to use current graphics software. The educational environment itself mainly uses Apple computers and can provide additional computing power for design processes that require it. You do not need to purchase a personal laptop prior to class: information about this purchase will be made available at the start of the academic year.

Educational organisation (list)

Learning Activities
Artistic praxis30,00 hours
Lectures and / or tutorials60,00 hours

Evaluation (list)

Evaluation(s) for first exam chance
MomentForm%Remark
1st examination periodArtistic practical assessment100,00
Evaluation(s) for re-sit exam
MomentForm%Remark
2nd examination periodArtistic practical assessment100,00

Evaluation (text)

Assessment is based on a practical exam during the examination period (one per semester), complemented by one or more assignments each semester. Assignments are reviewed during feedback sessions and evaluated during the exams. Both process and product are evaluated.