Artesis Plantijn Hogeschool Antwerpen
Media, Design en IT
Software 3D Motion Graphics 38186/3527/2526/1/66
Study guide

Software 3D Motion Graphics

38186/3527/2526/1/66
Academic year 2025-26
Is found in:
  • Bachelor of Graphical and Digital Media, programme stage 2
    Programme option:
    • Labs jaar 2 sem 4: MDL
  • Microcredential in de grafische en digitale Media
    Programme option:
    • 3D
    • Motion
This is a single course unit.
Study load: 3 credits
It is not possible to enrol in this course unit under
  • exam contract (to obtain a credit).
  • exam contract (to obtain a degree).
Co-ordinator: Lefebure Laurens
Other teaching staff: Delafortry Lina, Leonard Elias
Languages: Dutch
Scheduled for: Semester 2
This course unit is marked out of 20 (rounded to an integer).
Possible deadlines for learning account: 15.03.2026 (2nd semester)
Re-sit exam: is possible.
Possibility of deliberation/tolerance: This course unit is eligible for deliberation/tolerance according to the criteria as determined by the degree programme you are enrolled in.
Total study time: 78,00 hours

Prerequisites

There are no prerequisites for this course.

Learning outcomes (list)

Materialize
You perform complex operations on polygonal 3D objects with attention to correct topology.
You apply techniques to create realistic Physically Based Rendering (PBR) materials.
You create a complex lighting setup in function of an animated 3D scene to enhance dynamics and atmosphere.
You place lighting objects to set the atmosphere within a scene of a real-time rendering engine.
You set the camera settings of a virutal camera correctly to render an animated 3D scene in a desired way.
You optimise rendering settings to improve the quality and efficiency of rendering a 3D animation.
You render a simple 3D animation within a real-time rendering engine.
You apply keyframe animation to integrate Motion Design Principles (MDP) into the movement of 3D objects to create complex animations.
You implement 3D objects with contextual materials inside a scene from a real-time rendering engine.
You master controlling properties of procedurally generated 3D objects to create a visually appealing animation.
You programme a logic system to associate properties of objects with data to obtain an animation.
You develop skills to make a 3D object respond physically to acting forces by applying simulations within a 3D environment.
You develop skills to enhance a 3D animation in video editing software.

Educational organisation (list)

Learning Activities
Lectures and / or tutorials36,00 hours
Work time outside of contact hours42,00 hours

Evaluation (list)

Evaluation(s) for first exam chance
MomentForm%Remark
1st examination periodSkills assessment permanently during class weeks (Permanent evaluation)100,00
Evaluation(s) for re-sit exam
MomentForm%Remark
2nd examination periodSkills assessment during the examination series100,00